F. In your opinion, how likely is it that (John/Mary)'s situation MIGHT be caused by watching violent TV or playing violent video games?
Child's situation caused by violent TV or games · Asked in 2 waves, 2002–2024 · 3,042 responses · weighted estimates computed from individual responses
Dashed lines mark changes in how interviews were done, which can shift answers: 1. → mixed mode (2024).
Shares of people who gave an answer. Each column is one wave, evenly spaced rather than to scale in time; hover for exact shares.
Dashed lines mark changes in how interviews were done, which can shift answers: 1. → mixed mode (2024).
Shares of people who gave an answer. A group’s column is left blank in waves where its effective sample is under 50; hover for exact shares.
| Group | Very likely | Somewhat likely | Not very likely | Not at all likely | n | MoE | |
|---|---|---|---|---|---|---|---|
| All respondents |
| Poll | Field dates | Mode | Respondents | Responses |
|---|---|---|---|---|
| General Social Survey 2024 | 2024-04-05 to 2024-12-02 | mixed | 3,309 | 1,649 |
| General Social Survey 2002 | 2002-02-06 to 2002-06-26 | face to face | 2,765 | 1,393 |
| 14% |
| 37% |
| 33% |
| 16% |
| 1649 |
| ±3 |
| Democrats | 18% | 32% | 33% | 17% | 442 | ±7 |
| Independents (incl. leaners) | 11% | 36% | 34% | 19% | 718 | ±5 |
| Republicans | 16% | 42% | 33% | 9% | 420 | ±6 |
General Social Survey 2024 · US adults 18+ living in households (English, and Spanish since 2006). Shares of people who gave an answer. n is unweighted; ± is the 95% margin of error at 50% from the weighted effective sample. Groups with an effective sample under 50 are grayed; under 20, hidden.